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Main architecture, data formats...
Main architecture, data formats...
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Revision as of 17:22, 1 April 2012

Welcome to the MegaDrive Development Wiki

This wiki is about every technical aspect of the SEGA MegaDrive hardware and software.

Its aim is to provide the most detailed, accurate and up to date information, to help homebrew development and repairs.
The wiki has 20 pages. Contributors list.
Don't know where to start ? Try here.

Recent changes (minor edits hidden)

No changes during the given period match these criteria.

Categories

Main architecture, data formats...

Last edits:
Z80 Area12:23, 28 April 2019
MD Rom Header11:54, 19 January 2017
68k vector table11:54, 19 January 2017

Pages in category: 9

Particularities of the 32X system

Last edits:

Pages in category: 0

MegaCD specificities

Last edits:

Pages in category: 0

How graphics are handled and displayed, from bitplanes and colors to the video output.

Last edits:
VDP DMA16:39, 4 February 2013
VDP Pattern06:48, 17 July 2012
VDP Ports07:10, 14 July 2012

Pages in category: 9

Everything related to music and sound effects: The Z80 subsystem, synthesized and sampled sound, CDDA playback...

Last edits:

Pages in category: 0

What makes everything work (or not), physically. Schematics, chip pinouts and functions, troubleshooting hardware issues...

Last edits:
315-534518:23, 9 February 2013
315-530819:48, 9 January 2013
315-536407:41, 9 January 2013

Pages in category: 20

Code snippets, register definitions, guides on how to display stuff, use BIOS functions, play music and sounds, read user input...

Last edits:
MD Rom Header11:54, 19 January 2017
68k vector table11:54, 19 January 2017
Reading MD6 Joypad11:53, 19 January 2017

Pages in category: 4

Assemblers, emulators, utilities, cheatsheets, automations... Anything handy for developement.

Last edits:

Pages in category: 0

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